gaming
pallet-gaming, dynamic NFTs, NFT wallets, enforced royalties, session keys and sponsored fees are in runtime 220. There is no game in the ecosystem and no Unity or Unreal SDK; a studio that builds on the testnet will be first.
pallet-gaming (runtime index 69), pallet-emp-nft, pallet-dynamic-nft, pallet-nft-wallet, pallet-randomness, pallet-account-abstraction and pallet-paymaster — the set a game would call, documented in the pallet reference.
HONESTLY
Every gaming pallet is in the live runtime and none has real traffic. The ecosystem has a social layer (GnoosiS), a wallet (Eoonia), a browser (Aephoron) and an ads platform (SkoopoS) — the distribution around a game, without the game.
Game and item-class registry; wired in runtime 220 with no traffic.
Items whose traits change on chain only under the collection's rules; the ecosystem's first real NFT — a Warehouse product passport — used it.
pallet-account-abstraction: a player approves once and the game signs bounded actions for hours, with recovery guardians.
"We can guarantee {% the record %}— who owns an item, what its traits are, what royalty a resale pays. We cannot guarantee {% the world %}: that is the studio's servers. Saying which is which is the {%whole point%} of this page."— EmpoorioChain Core | Empoorio
There is no game fund. Grants exist as a programme description; the first game team will be asking for something nobody has been given yet.